It seems no matter what I try my paper character will always fall through the tilemap floor on PIE.
Here is my setup with the hopes that someone can identify what is going wrong;
It seems no matter what I try my paper character will always fall through the tilemap floor on PIE.
Here is my setup with the hopes that someone can identify what is going wrong;
Check your collision presets in both the floor and the character, your character is a “Pawn” type so you need to make sure your floor blocks the pawn type. I couldn’t see what type your floor was, but you need to make sure your character is set to block that type as well
*Edit - May I also note that I’ve placed the tilemap onto the Z axis instead of the Y due to the direction of gravity
Thanks for the response, I’ve checked collision as shown in this picture, it should block it but for some reason it fails.
If I add a blocking volume above the tilemap like this;
It ends up going fully black on collision.
This probably does not fix your problem but do you need gravity at all for your top down game?