Paper2D Collision issue

It seems no matter what I try my paper character will always fall through the tilemap floor on PIE.

Here is my setup with the hopes that someone can identify what is going wrong;




Check your collision presets in both the floor and the character, your character is a “Pawn” type so you need to make sure your floor blocks the pawn type. I couldn’t see what type your floor was, but you need to make sure your character is set to block that type as well

*Edit - May I also note that I’ve placed the tilemap onto the Z axis instead of the Y due to the direction of gravity

Thanks for the response, I’ve checked collision as shown in this picture, it should block it but for some reason it fails.

If I add a blocking volume above the tilemap like this;

It ends up going fully black on collision.

This probably does not fix your problem but do you need gravity at all for your top down game?