Paper2D Can't sit pawn flat on ledge corners

I can’t seem to get my pawn to sit flat on a ledge corner. I’m using the Paper2D component.

My capsule component collision is set to OverlapPawn Only

That did the trick. Didn’t know it existed! I searched a bit on Google. Thank you.

I noticed this causes an unusual camera shake at times while running on flat ground. Is this a known issue?

The camera is attached to the pawn via SpringArm component but I suspect I may have to change it to be floating and just follow the pawn.

However, if the pawn is actually bouncing this could an entirely different problem.

Edit: It is the actual pawn moving, which is why the camera bounces.