I can’t seem to get my pawn to sit flat on a ledge corner. I’m using the Paper2D component.
My capsule component collision is set to OverlapPawn Only
I can’t seem to get my pawn to sit flat on a ledge corner. I’m using the Paper2D component.
My capsule component collision is set to OverlapPawn Only
That did the trick. Didn’t know it existed! I searched a bit on Google. Thank you.
I noticed this causes an unusual camera shake at times while running on flat ground. Is this a known issue?
The camera is attached to the pawn via SpringArm component but I suspect I may have to change it to be floating and just follow the pawn.
However, if the pawn is actually bouncing this could an entirely different problem.
Edit: It is the actual pawn moving, which is why the camera bounces.