I’m currently using 4.8.2 of the Unreal Engine 4.
I’m looking for a way to spawn something on my map when a Paper2D sprite gets to a certain frame of a flipbook. I am unable to see any way to attach an event in blueprint to a flipbook or any property from the flipbook editor to trigger an event in blueprint.
While I’ve seen some interesting work-arounds, such as splitting up the flipbook into two so when the first ends that’s when you trigger the event and start the second half of the flipbook.
I’m curious, besides a gigantic Tick Event checking for all the possible flipbooks playing and checking what frame it is on, is there any other optimized method?