Paper ZD / 2D project. Characters keep rotating on axis even when locked

This issue has been driving me crazy for months now
I have a 2D side scrolling action game done off of the paper ZD/paper tooting basis. All characters are set up on their own capsule component, with the sprites attached underneath as flip books.

The problem is that the characters whenever pushing/walking/running against any static object wall surface, they begin to rotate on Y axis. Obviously I don’t want this, and no matter how many constrain plane locks I do, no matter how many rotational locks that I do, they keep rotating on Y (Y and or X Are both on constrain plane origin, and Y is on rotational lock) .

Everything is based on a basic player controller for rotation by default. Have it this way for future multiplayer usage. I’m at a serious block with this right now and it’s driving me mad. I’ve done AI deep searches and everything and cannot find an answer for the life of me.

Why do the friggin characters keep rotating even though I have everything on lock? Even the dampening is blasted as high as can be and it’s still allows characters to rotate.

Hello,

First of all, make a log. let’s see that mesh or capsule component moving.

1 Like

Here’s the log from the player, one enemy and a short static mesh that they can view over:

LogSpawn: Warning: SpawnActor failed because no class was specified
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property As BP CHILD Side Scroller Character Child”. Node: Set HitSomething Graph: EventGraph Function: Execute Ubergraph BP Side Scroller Character Blueprint: BP_SideScrollerCharacter
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property ComboWidgetRef”. Node: Set Text Graph: EventGraph Function: Execute Ubergraph BP Side Scroller Character Blueprint: BP_SideScrollerCharacter
PIE: Error: Blueprint Runtime Error: “Accessed None”. Node: Set Text Graph: EventGraph Function: Execute Ubergraph BP Side Scroller Character Blueprint: BP_SideScrollerCharacter
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property ComboWidgetRef”. Node: Play Animation Graph: EventGraph Function: Execute Ubergraph BP Side Scroller Character Blueprint: BP_SideScrollerCharacter
PIE: Server logged in
PIE: Play in editor total start time 0.21 seconds.
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property As BP CHILD Side Scroller Character Child”. Node: Set HitSomething Graph: EventGraph Function: Execute Ubergraph BP Side Scroller Character Blueprint: BP_SideScrollerCharacter
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/UEDPIE_0_TempleInterior_MAP
LogWorld: UWorld::CleanupWorld for TempleInterior_MAP, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 54
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=54
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=54
LogUObjectHash: Compacting FUObjectHashTables data took 2.51ms
LogActorComponent: ReregisterComponent: (/Game/TempleInterior_MAP.TempleInterior_MAP:PersistentLevel.BP_BOSS_KEISUKE_C_1.japan-taiko-SBA-348920391) Not currently registered. Aborting.
LogActorComponent: ReregisterComponent: (/Game/TempleInterior_MAP.TempleInterior_MAP:PersistentLevel.BP_BOSS_KEISUKE_C_2.japan-taiko-SBA-348920391) Not currently registered. Aborting.
LogPlayLevel: Display: Destroying online subsystem :Context_103
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogPlayLevel: Creating play world package: /Game/UEDPIE_0_TempleInterior_MAP
LogPlayLevel: PIE: StaticDuplicateObject took: (0.022185s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/TempleInterior_MAP.TempleInterior_MAP to /Game/UEDPIE_0_TempleInterior_MAP.TempleInterior_MAP (0.022228s)
LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: ‘World /Game/UEDPIE_0_TempleInterior_MAP.TempleInterior_MAP’.
LogPlayLevel: PIE: World Init took: (0.001350s)
LogAudio: Display: Creating Audio Device: Id: 55, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device EI322QUR (NVIDIA High Definition Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=55
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=55
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=55
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=55
LogInit: FAudioDevice initialized with ID 55.
LogAudio: Display: Audio Device (ID: 55) registered with world ‘TempleInterior_MAP’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 55
LogEnhancedInput: Enhanced Input local player subsystem has initalized the user settings!
LogLoad: Game class is ‘GM_SideScroller_C’
LogWorld: Bringing World /Game/UEDPIE_0_TempleInterior_MAP.TempleInterior_MAP up for play (max tick rate 0) at 2025.07.21-21.19.19
LogWorld: Bringing up level for play took: 0.010059
LogOnline: OSS: Created online subsystem instance for: :Context_104
LogSpawn: Warning: SpawnActor failed because no class was specified
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property As BP CHILD Side Scroller Character Child”. Node: Set HitSomething Graph: EventGraph Function: Execute Ubergraph BP Side Scroller Character Blueprint: BP_SideScrollerCharacter
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property ComboWidgetRef”. Node: Set Text Graph: EventGraph Function: Execute Ubergraph BP Side Scroller Character Blueprint: BP_SideScrollerCharacter
PIE: Error: Blueprint Runtime Error: “Accessed None”. Node: Set Text Graph: EventGraph Function: Execute Ubergraph BP Side Scroller Character Blueprint: BP_SideScrollerCharacter
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property ComboWidgetRef”. Node: Play Animation Graph: EventGraph Function: Execute Ubergraph BP Side Scroller Character Blueprint: BP_SideScrollerCharacter
PIE: Server logged in
PIE: Play in editor total start time 0.216 seconds.
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property As BP CHILD Side Scroller Character Child”. Node: Set HitSomething Graph: EventGraph Function: Execute Ubergraph BP Side Scroller Character Blueprint: BP_SideScrollerCharacter
LogScript: Script Msg: Playing animation override…
LogScript: Script Msg: Playing animation override…
LogScript: Script Msg: Playing animation override…
LogScript: Script Msg: Playing animation override…
LogScript: Script Msg: Playing animation override…
LogScript: Script Msg: Playing animation override…
LogScript: Warning: Accessed None trying to read property As BP TEST KICKER
CBP_KickerEnemy_C /Game/UEDPIE_0_TempleInterior_MAP.TempleInterior_MAP:PersistentLevel.CBP_KickerEnemy_C_2
Function /Game/ZDSideScroller/Blueprints/Character/ENEMY_PARENT_KICKERLABLED/BP_TEST_KICKER.BP_TEST_KICKER_C:ExecuteUbergraph_BP_TEST_KICKER:07A7
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property As BP TEST KICKER”. Node: Turn Chara Graph: EventGraph Function: Execute Ubergraph BP TEST KICKER Blueprint: BP_TEST_KICKER
LogScript: Warning: Accessed None trying to read property As BP TEST KICKER
CBP_KickerEnemy_C /Game/UEDPIE_0_TempleInterior_MAP.TempleInterior_MAP:PersistentLevel.CBP_KickerEnemy_C_2
Function /Game/ZDSideScroller/Blueprints/Character/ENEMY_PARENT_KICKERLABLED/BP_TEST_KICKER.BP_TEST_KICKER_C:ExecuteUbergraph_BP_TEST_KICKER:077C
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property As BP TEST KICKER”. Node: Follow Player Graph: EventGraph Function: Execute Ubergraph BP TEST KICKER Blueprint: BP_TEST_KICKER
LogBlueprintUserMessages: [CBP_KickerEnemy_C_2] TURN AROUND?
LogScript: Script Msg: Playing animation override…
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KEISUKE_8”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue_20”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KEISUKE_8”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsCLONED_CBP_Suit_Goon_8”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsCLONED_CBP_Suit_Goon_8”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
LogBlueprintUserMessages: [BP_CHILD_SideScrollerCharacter_Child_C_0] MEDIUM
LogTemp: Warning: Notify state ‘ANS_MedAttack_C_1’ finished tick with remainder time, this normally means the sequence looped more than once in the same frame. Begin and end events will only be called once
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KEISUKE_8”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue_20”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KEISUKE_8”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsCLONED_CBP_Suit_Goon_8”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsCLONED_CBP_Suit_Goon_8”. Node: Launch Character Graph: MEDIUM ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
LogBlueprintUserMessages: [BP_CHILD_SideScrollerCharacter_Child_C_0] MEDIUM
LogScript: Script Msg: Playing animation override…
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property WD Hit Counter CHIN”. Node: Go Counter Graph: HUD HIT COUNTER Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property WD Hit Counter CHIN”. Node: Go Counter Graph: HUD HIT COUNTER Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property WD Hit Counter CHIN”. Node: Go Counter Graph: HUD HIT COUNTER Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property WD Hit Counter CHIN”. Node: Go Counter Graph: HUD HIT COUNTER Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KYOKUSHIN_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue_19”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KYOKUSHIN_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsCLONED_CBP_Suit_Goon_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue_16”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsCLONED_CBP_Suit_Goon_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KEISUKE_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue_18”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KEISUKE_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
LogBlueprintUserMessages: [BP_CHILD_SideScrollerCharacter_Child_C_0] HEAVY ATTACK!
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KYOKUSHIN_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue_19”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KYOKUSHIN_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsCLONED_CBP_Suit_Goon_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue_16”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsCLONED_CBP_Suit_Goon_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KEISUKE_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue_18”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBP_BOSS_KEISUKE_7”. Node: Launch Character Graph: HEAVY ATTACK ALL ENEMY RESPONSE Function: Execute Ubergraph BP CHILD Side Scroller Character Child Blueprint: BP_CHILD_SideScrollerCharacter_Child
LogBlueprintUserMessages: [BP_CHILD_SideScrollerCharacter_Child_C_0] HEAVY ATTACK!
LogTemp: Warning: Notify state ‘ANS_HeavyAttack_CHIN_C_3’ finished tick with remainder time, this normally means the sequence looped more than once in the same frame. Begin and end events will only be called once
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/UEDPIE_0_TempleInterior_MAP
LogWorld: UWorld::CleanupWorld for TempleInterior_MAP, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 55
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=55
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=55
LogUObjectHash: Compacting FUObjectHashTables data took 2.17ms
LogActorComponent: ReregisterComponent: (/Game/TempleInterior_MAP.TempleInterior_MAP:PersistentLevel.BP_BOSS_KEISUKE_C_1.japan-taiko-SBA-348920391) Not currently registered. Aborting.
LogActorComponent: ReregisterComponent: (/Game/TempleInterior_MAP.TempleInterior_MAP:PersistentLevel.BP_BOSS_KEISUKE_C_2.japan-taiko-SBA-348920391) Not currently registered. Aborting.
LogPlayLevel: Display: Destroying online subsystem :Context_104