I have a Paper Flipbook that contains the sprites of my character and I want it to show an outline (could be basic outline or glow depending on what is achievable in BP) whenever the character is possessed. I have no issue concerning the possessed part but I have totally no idea on how to create the outline. I can only find tutorials for 3D but nothing working about 2D. I really need help for this, thanks What I would like to achieve:
Classic Outline

I found this picture about Unity’s Sprite Outline/Glow that I find interesting. Would it work with UE4? If yes, how?
There’s also a lot of BluePrints here (blueprintUE | PasteBin For Unreal Engine 4). Would they solve my issue? If yes, these are Post Process materials. How to apply the post process material to my character that has already a material which is the MaskedUnlitSpriteMaterial (instance of DefaultSpriteMaterial)?
