Paper Flipbook Component Always at world origin

Hey, hope everyone is ok in this trying time…

I’m making a 2D platformer, and have started making a pawn class. I have given it basic camera stuff and a flipbook (I want to be able to see it’s all working before making a movement component). I compile and make a BP. I then set the Flipbook Component in the BP to an animation I just imported (I didn’t touch the Flipbook settings), I compile it, after seeing all attachments seem to be working, then I drag in the BP.

However, the flipbook, or at least what the Flipbook is showing is always in the world origin, rather than the character origin. I haven’t messed with the offset settings.

I would really appreciate it if someone could answer, but please keep in mind I’m relatively new to UE4 so too complex instructions might go over my head.