I’m trying to make a Paper Character that will always follow player when it sees it. This is my Blueprint code, the Pawn sensing seems to work normally, but the AI move to somehow always result on fail.
I already try getting player controller and it still won’t work.
- check for nav mesh and if it green on your level map.
- make sure if the placed actors dont have their capsule hit too deep on the ground as this might prevent them to move sometimg. (you might need to play around the z value as well)
- check for the output log for any warning during the ai move to.