As you see the gif file, when the object, Sprite, collides or meets other object, they just disappeared and appear when they are not colliding.
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“small”,“data-tempid”:“temp_165546_1559128368432_410”}[/ATTACH]
And I add other camera to see them when they collide. It shows.
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“medium”,“data-tempid”:“temp_165566_1559138115385_922”}[/ATTACH]
I found some interesting thing that if tank object and zombie object are colliding with same depth(z value), they disappear.
When they disappeared, I stop the playing but the default view set on where they collided with their depth, not viewing object.
I think when they collide the camera’s z value set 0.
And If the depth is different, they do not disappear when they are colliding.