Hey,
I’m working on a pixely 2D game and have this problem since I started. It’s getting close to the point at which I want to show things to people, so I need to take care of it now
While my sprites look fine and seem to have the correct settings…
There have been a bunch of threads about this already, but for every one of them I’ve found, they either didn’t get answered, or they forgot to apply Paper2D texture settings to their images.
Sprites that are not parts of a widget and placed in the world instead look fine. I’ve included an auto-tiled image in the second attachment that shows the sprite in its original 16x16 size, but the blur is still there.
One thing to try would be disabling mip gen, since you dealing with a fixed distance. Could also set “Never Stream” under the advanced texture settings, though that probably won’t do much.
If that doesn’t work, the straight-forward way might just be to scale the images you’re using for UI to actual size in an image editor.
I recently got back at this problem and quickly found a solution. Setting “Filter” to “Nearest” fixes all said blur in GUI images. This can be found under “Texture” in the details panel of a texture, but is hidden by default (you have to either click the little arrow, or use the search bar to find it).The sprites look nice and crisp now.
I feel like this should be set automatically when applying Paper2D settings to a texture, but it isn’t.