I’m fairly new to Blueprint, and working on my first paper2D project for a school assignment. I need to create an enemy that paces back and forth, then gets aggro when it sees the player, and rushes in to attack.
I followed the UE tutorial here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html
But it doesn’t seem to work for 2D mode.
Could anyone point me in the right direction?