[FONT=&]Set in an alternate 1986 and loosely inspired by 8-bit ZX Spectrum classics, Citizen Carol is a 2D side-scrolling shooter game with an unique highly stylized aesthetics, fast-paced duels and an awesome Synthwave/Retrowave soundtrack consisting of 48 tracks composed by some of the greatest exponents of the genre.
[FONT=&]Developed with feedback from speedrunners and hardcore gamers and quietly in production since early 2015, Citizen Carol is Diat Funa’s debut project as a solo indie game developer.
Platforms: Windows – TBD: Linux, Switch, XB1, PS4
Number of Players: Single Player, Local Multiplayer (PVP: 2-4 players) – TBD: Online Multiplayer
Controller Support: Yes
Release Date: Fall 2019
Languages: English, Italian – TBD: French, German, Spanish, Portuguese-Brazil, Russian, Polish, Turkish, Simplified Chinese, Japanese, Korean
THE STORYCitizen Carol depicts a dystopian 1986 in which genetically engineered males are forcibly reassigned as females at birth by a powerful matriarchal empire supported by noble houses and corporations.
Citizen Carol tells the story of young Carol Stallonegger, a boy forced to be a girl who wants revenge on the Empire and the 3 major noble houses that control the known universe and destroyed her noble family.
You are Carol, a boy forced to be a girl who wants revenge.
A 2D side-scrolling shooter game with an unique highly stylized aesthetics and pure handcrafted sprites loosely inspired by 8-bit ZX Spectrum classics.
Challenging gameplay developed with feedback from speedrunners and hardcore gamers (Battletoads, Hotline Miami, Contra, Wolfenstein 3D, Niddhog and Metal Gear Online 2).
An amazing Synthwave/Retrowave soundtrack consisting of 48 tracks composed by some of the greatest exponents of the genre.
A kick-* 2D action shooter game**: claustrophobic level design, hyper aggressive enemies, fast-paced duels based on one-hit headshot kills, unusual vintage vehicles, 12 different weapons (from grenade launcher to portal gun), secrets, Easter eggs and the S.A.T. (Self-Antimatter-Transmutation).
Hardcore Mode, an optional gaming mode implemented to give an extra level of challenge to players. If you lose all your lives, you will be brought to the “Game Over” screen and you will have to start back at Level 1. There is also no save file or anything that you can save to, so you will not be able to go back to the stage you are on if you turn off the game.
Local multiplayer PVP for up to 4 players. Currently there are 4 planned game modes.
Music is an integral part of the Citizen Carol experience. The official soundtrack features 48 tracks composed by some of the greatest exponents of Synthwave/Retrowave genre. It’s the result of 3 years of careful research and negotiations and tries to capture the memorable mood of the 80s.
I would like to release as many versions as possible, but ATM it’s only a dream :rolleyes:
Switch, PS4 and One are indie friendly consoles but the process needs money…not so much money, but it is not free.
I have 3 honest stretch goals for these 3 console versions…a friend of mine gave me some advice on the development costs (more or less, because of NDA) for each platform and I have adapted them to my times and needs.
Anyway my main goal is the PC/Linux version and the second is a multilanguage support. If these 2 goals are achieved, I will think of the other versions :o
My first reaction was “this looks ■■■■■■” but then I played the trailer and somehow I really love the style, together with that music it’s great.
Although I add more details in the backgrounds that match the style of these spinning blade skulls and stuff. And make the non-walkable areas completely black (instead of these brick textures), because that way the focus will be more on the playable area.
Right now the non-walkable area texure is really distracting to the eye.