Paper 2D Ceiling Spike Trap

Hi there, I’m still fairly new to UE4 but am getting the hang of things, but there is one thing I can’t figure out and that’s how to make an effective ceiling spike trap with blueprints. I have the flipbook set up with 3 sprites in total, I want the trap to instantly kill my player if the spikes hit him. The only way I can think of is by doing an event on hit, but then the only issue with this is with the collision on spike sprite, anywhere I touch kills my player which isn’t good. I’m not sure if I can use a box collision component and possibly use a timeline to move this down with the spikes to hit the player when he overlaps with it or not? Any help with this would be muchly appreciated.

These are the 3 spike sprites I have for my flipbook used for the Blueprint, and I want to make it so when the 3rd section hits my player, he dies. But I can’t figure out how to do it besides the way I mentioned above.

And this is all I have in my the Event Graph, I have the custom event set up in my players Blueprint. Again, any help on this would be very much appreciated.

You can add a trigger beneath the trap and only kill the player character if he is overlapping the trigger at the moment of impact. That way if the trap is all the way down and the player is not under it, he won’t be able to reach the trigger and won’t die.

This is probably not the best and elegant solution, but it’s really simple to implement.

Thanks for getting back. I managed to sort it out, I’ve been trying for about a week, and as you mentioned, it was fairly easy to implement.