Hi there, I’m still fairly new to UE4 but am getting the hang of things, but there is one thing I can’t figure out and that’s how to make an effective ceiling spike trap with blueprints. I have the flipbook set up with 3 sprites in total, I want the trap to instantly kill my player if the spikes hit him. The only way I can think of is by doing an event on hit, but then the only issue with this is with the collision on spike sprite, anywhere I touch kills my player which isn’t good. I’m not sure if I can use a box collision component and possibly use a timeline to move this down with the spikes to hit the player when he overlaps with it or not? Any help with this would be muchly appreciated.
These are the 3 spike sprites I have for my flipbook used for the Blueprint, and I want to make it so when the 3rd section hits my player, he dies. But I can’t figure out how to do it besides the way I mentioned above.
And this is all I have in my the Event Graph, I have the custom event set up in my players Blueprint. Again, any help on this would be very much appreciated.