Paper 2D brawler character spawning issue

I am currently experiencing a recurrence of an issue I have been having for some time with my project that was thought fixed on not too long ago but has apparently decided to resurface with no actual explanation or reason to do so.

The issue, as illustrated here (UE4 target point (bug?)... - YouTube) is that I am trying to spawn in two characters at target points within a level. While the one character behaves as you would expect the other (an exact duplicate of the first character given the target point and subsequent spawning of the character is referencing the EXACT same character blueprint (also seen in the video)) does not behave as it should. As you can see in the video the second character does not drop like the first and is as such stuck in the air unable to move from that point.

I do not know whether this is an issue with paper 2D characters, target points or my project itself (though I am able to replicate this EXACT situation using a default 2D sidescroller project so it is unlikely).

If anyone has any other insight or information on this issue to offer me that would be much appreciated.

Thanks in advance for any input on the matter!