Paper 2D Blendspace? Flipbook Animation transitions?

Hey,
I am new to the forums and new to Unreal. Currently making sprites for a Paper 2D Side Scrolling game. I haven’t much to show atm. But I wanted to know if there was any such thing as a Blendspace for 2D Sprite Flipbooks.

So, for example. I want to have a smoother transition from the Idle Animation to the Walking animation and from the Walking Animation to the Sprinting animation.

I also would like to be able to have the character slide his feet to slow down from Sprinting to a full stop to give a sense of speed.

Is there any way that I can do this? I know the basics of blueprints but I am working off the Paper 2D template for the character blueprints. Currently watching through the 2D side scroller tutorials on YouTube from Unreal as well. But I haven’t seen this covered. Pro tips most welcome!

Thanks all.

I realize this is an ancient post, but for posterity; There’s a free plugin called PaperZD that you can find on fab. Download this and you’ll get full animation blueprint control of your 2D characters which is so much better than the basic 2D integration Unreal comes with. While it doesn’t support blend spaces, you get state machines so you can easily code in functionality for directional movement. Then I highly recommend Cobra Code’s tutorials:

This will take you through the basics of PaperZD:

And here’s a link to his code for changing the direction of the sprite:
https://dev.epicgames.com/community/snippets/PO2/unreal-engine-simple-sprite-direction-change