Hello! After switching to a new version of the engine, the project packaging crashes (from 4.21 to 4.24).
Log:
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:977][ 0]LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:977][ 0]LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:977][ 0]LogWindows: Error: Fatal error!
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:977][ 0]LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:977][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00001888
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:977][ 0]LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:977][ 0]LogWindows: Error: [Callstack] 0x00007ffb6b8e8da8 UE4Editor-Engine.dll!TSet,USubsystem *>,TDefaultMapHashableKeyFuncs,USubsystem *,0>,FDefaultSetAllocator>::FindId() [d:\build\++ue4\sync\engine\source\runtime\core\public\container
s\set.h:702]
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:978][ 0]LogWindows: Error: [Callstack] 0x00007ffb6b8f0aad UE4Editor-Engine.dll!FSubsystemCollectionBase::GetSubsystemInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\subsystems\subsystemcollection.cpp:51]
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:978][ 0]LogWindows: Error: [Callstack] 0x00007ffb3832f443 UE4Editor-Paper2DEditor.dll!UEditorEngine::GetEditorSubsystem() [d:\build\++ue4\sync\engine\source\editor\unrealed\classes\editor\editorengine.h:3183]
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:978][ 0]LogWindows: Error: [Callstack] 0x00007ffb3840aebc UE4Editor-Paper2DEditor.dll!FPaper2DEditor::OnPostEngineInit() [d:\build\++ue4\sync\engine\plugins\2d\paper2d\source\paper2deditor\private\paper2deditormodule.cpp:184]
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:979][ 0]LogWindows: Error: [Callstack] 0x00007ffb383b635e UE4Editor-Paper2DEditor.dll!TBaseRawMethodDelegateInstance<0,FPaper2DEditor,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:541]
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:979][ 0]LogWindows: Error: [Callstack] 0x00007ff7a542513b UE4Editor-Cmd.exe!TBaseMulticastDelegate::Broadcast() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1013]
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:979][ 0]LogWindows: Error: [Callstack] 0x00007ff7a5432bd0 UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3038]
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:980][ 0]LogWindows: Error: [Callstack] 0x00007ff7a542c17c UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:131]
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:980][ 0]LogWindows: Error: [Callstack] 0x00007ff7a542c4ca UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:980][ 0]LogWindows: Error: [Callstack] 0x00007ff7a543ceae UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:263]
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:981][ 0]LogWindows: Error: [Callstack] 0x00007ff7a543ede2 UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:981][ 0]LogWindows: Error: [Callstack] 0x00007ffbaa2e7bd4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:981][ 0]LogWindows: Error: [Callstack] 0x00007ffbab40ced1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): [2020.02.27-14.44.16:981][ 0]LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): Took 152.6670756s to run UnrealBuildTool.exe, ExitCode=5
If remove plugin from the project all works fine.