It just did not work out, I manage to retrieve the blueprint and put it on the scene but the screenshot is not taken. Out of desesperation I tried to install Unreal 4.23.1 (The version mentionned in the tutorial) and followed the same step and it bloody work . So I am confuse about what I could have made wrong but as far as I know , and I check and double check, I did the same thing in both case so I am confuse about why it work in 4.23 and not in 4.24.2
–haven’t tried it yet in 4.23, (probably will), but ditto for 4.24.3.
EDIT: It worked, 4.24.3, just seems to disappear as a process into the bkgrd, so it looks like it’s not working… it eventually appeared in Windows Explorer default location as indicated. Would be nice to see a little indicator somewhere that it is working in the background… “wait for it…wait for it…”
Had the same problem following the online documentation. After watching a video by the Epic team on this plug in I realized that the output directory was not set. I had to manually create a storage folder and explicitly set the path using Sp. Outputdir “your path” Furthermore if you changed project settings for rendering for VR optimization it also would not work.