This Unreal 4-5 plugin allows you to easely texture landscapes with fully customizable and mixable masks in a very complete and accessible way, allowing to make stylized landscapes as well as AAA-grade realistic terrains !
Everything has been thought and tailor-made to reduce the amount of input needed, so the most time can be spent on creativity rather than technical trial-and-error !
The tool also adapts to your workflow, with support for splatmaps if an external software like World Machine is used, full Atlasses support, an Hybrid Caching System for optimal performance, etc !
I beleive this tool has the potential to lower the barrier of entry of complex terrain texturing on Unreal Engine 4 and 5. Thank you for taking a look at it !
This post also serve as a place to discuss about it, support, I will post changelogs of updates here, etc.
(I hope posting an ArtStation link is allowed as they are owned by Epic as well ?)
Hello, if you are talking about the Procedural Foliage Spawner then yes it still is compatible with it as the Landscape Instance is still at the end of the day a Material Instance.
If you want to spawn grass or apply a physical material, you can open the Master linked to your instance and just drag and link the Sub-Layers to the grass and physical material nodes
Updated the archives on the store page as they previously only had the 4.26 version.
Now there’s 4.26, 4.27 and 5.0 pre-built versions in the archives !
Plus :
Fixed Grass appearing on top of a Visibility Mask Hole.