Pandora - PawnGenerator: Mesh to Playable Pawn, Multiplayer Ready

Turn your meshes into fully playable, multiplayer-ready pawns in a few clicks. Vehicles, boats, flyers and humanoid characters, with camera, input and physics already set up.

PawnGenerator: From Mesh to Playable Pawn in a Few Clicks

Stop building pawns from scratch. PawnGenerator is an editor plugin for Unreal Engine 5.6+ that turns your meshes into fully playable pawns. Select a mesh, choose a pawn type, name it, click Generate, then drop it into your level and press Play.

Each generated pawn is a Blueprint on a native C++ base class, with its camera rig and Enhanced Input controls (keyboard and gamepad) created for you.

Multiplayer ready

Your generated pawns are built to work in multiplayer, not only in single player.

  • Wheeled Racer: server-authoritative Chaos vehicle physics, with replicated drift state so every machine simulates the same grip.

  • Humanoid Character: built on Unreal’s Character Movement Component, with client prediction. Facing direction is replicated, so other players see where your character is looking.

  • Listen server and dedicated server friendly.

  • Test it yourself in single player, Link below.

What you can generate

  • Wheeled vehicle (from a Skeletal Mesh): Chaos vehicle physics, a wheel AnimBP generated for you, handbrake drifting and a drift-aware camera.

  • Humanoid Character (from a Skeletal Mesh): the Third Person animation is assigned automatically, with move, jump, look and turn controls.

  • Static Mesh pawns (vehicle, flying, watercraft and more): these use custom arcade physics for responsive, game-ready handling, so they work with simple static meshes without a rigged skeleton, Arcade custom physics.

Create more than the ready-made pawns

Every pawn exposes its tunable settings in the Details panel: speed, handling, camera behavior and more. By changing them, the same pawn can become a helicopter, a drone, a jet ski, a large boat, a military boat, a race boat, a spaceship and many others. A few examples are included in the user manual.

Features

  • Mesh to pawn in a few clicks, no manual component setup

  • Native C++ base classes with Blueprint-friendly tunables

  • Enhanced Input assets generated per pawn (keyboard and gamepad)

  • Spring arm and camera rig included

  • Multiplayer-ready replication

  • Automatic Third Person Animation Blueprint assignment for humanoid characters

  • Editable at any time: generated pawns are normal Blueprints you can extend

Videos and documentation

Requirements and notes

  • Unreal Engine 5.6 or newer

  • Humanoid Character generation works best with the Third Person template, or a project that includes the Manny/Quinn skeleton and Animation Blueprints. If a generated character appears in a T-pose, add the Manny skeleton to your mesh skeleton’s Compatible Skeletons list.

  • The maps, meshes and pawns shown in the videos, demo and in this page are not included in the plugin. They are used for demonstration only.

Credits

Car model: “Lowpoly Car” by xiaofeiArt

Link : Lowpoly Car

Technical details