Pandora - Enhanced Replay System

Overview

The Enhanced Replay System transforms UE5's complex built-in replay functionality into a developer-friendly plugin that "just works". Built on UE5's robust replay foundation, it adds essential features developers actually need while maintaining full compatibility with the engine's core systems.

What you will get

  • No Network Replication Knowledge Required - Unlike default UE5 replays

  • Record & Replay Any Animation - Custom montages, attacks, special moves

  • Cinematic Camera System - Multiple camera angles during playback

  • Blueprint & C++ Ready - Works for all project types

  • Racing Game Optimized - Perfect for sports and action games

Core Replay System

  • One-click recording & playback

  • File management (list, delete, rename replays)

  • Playback speed control & pause/resume

  • Automatic multiplayer/server-side recording

Animation Recording

  • Register any animation for recording

  • Custom gameplay event tracking

  • Perfect for combat, sports, racing, flight animations

  • Multi-actor support (players, enemies, vehicles)

Cinematic Camera Control

  • Multiple camera support during replay

  • Smooth camera switching

  • Easy camera registration system

  • Perfect for dramatic replay angles

Performance & Compatibility

  • Built on UE5's proven replay infrastructure

  • Minimal performance overhead

  • Proper memory management

  • Battle-tested in racing game environments

Perfect For

  • Racing Games (record laps, overtakes, crashes)

  • Sports Games (goal replays, special moves)

  • Action Games (combat sequences, boss fights)

  • Esports (match analysis, highlight reels)

  • Cinematic Games (story moment replays)

Useful links