Low-poly game-ready model of the character Broodmother - Centipede Queen.
A giant armored centipede queen: segmented body with spiked chitin plates, 20 clawed legs, armored head with jaws, palps and maxillae, raised forebody for rearing attacks. She spits acid and can burrow underground and emerge elsewhere.
Made as a boss or giant creature enemy for fantasy, dark fantasy, horror, sci-fi, RPG, action and survival games.
Ready-made effects: acid stream, acid spit with geyser, spreading acid puddles, dirt clods, dust and burrow craters in 3 styles (dirt, cracked, glowing).
A showcase scene with all animations, effects and skins is included.
Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
Animations: 33
Attack (x11): Bite, Combo, Forebody Slam, Grasp, Reared, Reared Flurry, Abdomen Crush, Acid Spit, Acid Stream Start / Loop / End
Idle (x2): Idle, Idle Alert
Walk (x4): Walk Forward, Walk Forward In Place, Walk Back, Walk Back In Place
Run (x2): Run Forward, Run Forward In Place
Turn (x2): Turn Left 90, Turn Right 90
Roar (x1)
GetHit (x5): Front, Left, Right, Back, Front Burst
Death (x4)
Burrow (x2): Burrow In, Burrow Out
Locomotion in two versions: root motion and in place. Looping clips have matching first and last frames.
Skins: 3 (4096x4096 PBR textures: Base Color, Normal, Roughness/Metallic/AO; Emissive on skin 3)
Materials: 1 character material slot, 3 skin variants
Skeleton: custom centipede skeleton, 111 bones (body segments, head, jaws, palps, maxillae, 20 legs, mouth_fx emitter bone). Not a humanoid skeleton, all animations are made for it.
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
Polygons (base mesh, one skinned mesh)
faces 25917
verts 24657
tris 48660
Supplied files
Base mesh: FBX, Maya (.mb), Blender (.blend)
Animations: 33 FBX clips, all animations in one FBX, SBORKA.fbx
Textures Main: original 4096 TGA maps for 3 skins (Albedo, AO, Gloss, Metalness, Metalness-Gloss, Metalness-Roughness, Mask, Normal, Roughness, Emissive) - for any engine
Engine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Emissive) and effect textures
Ready-to-use project with the showcase scene (details in the technical information below)