PAN★TZU - a pixelart style Visual Novel

This isn’t really an update for the game, rather something on the side that kind of has to do with the game…

So, background: a few weeks back I started doing research on my Master’s Thesis topic, which is about interactive novels, their history, trends, and design implementation. This week I started working on the project that goes along with it, actually implementing the past design trends, providing a more mechanical perspective into how the designs worked and how they can be implemented in modern interactive novels.
To start it off, I transposed my novel (or a small part of it) into a text-based adventure:


The whole process got me thinking that UE might not be all that well optimized for text adventure games, or at least that it might be easier to make one with just regular ol’ C++, without the engine in the background. Most annoying issues being that I can’t disable the mouse to make it keyboard only, and that in order to activate the text box, one has to press TAB every time (instead of just automatically activating upon creation).
And yes I know that for a text adventure game, UE might be a bit of an overkill, but since it isn’t the only part of the project, having the potential for more advanced stuff is good, and I doubt that in the end, it’ll have much “wasteful power.”

I know this is a pretty random addition to devlog, but it is still kind of tied to the game, and who knows what discoveries this Master’s Project might bring in to the actual game…