Pan Kill Error From Editor

Im working on an inventory system and every time i leave my inventory and come back in it spawns my food item (the apple) again. If i have 4 apples and leave it adds 4 actors to my overall actor count instead of deleting those actors and duplicates at the origin in my landscape. My guess is my TP Blueprint. I have multiple Ui widgets and i access them through widget switchers. So my guess is My main Ui which is called UI Is duplicated them every time i pop up my UI widget, while my Inventory Widget (UI_Inv) which holds my inventory information is doing what its supposed to. But then again im completely oofed to this situation. If anyone has any guess’s as to what is causing this issue i would greatly appreciate it