I want to start using the Palette window on a complex blueprint that I have started to build out. The problem is that there are no nodes showing up in the library, aside from “Add Comment” and “Add Documentation Node”.
I’m seeing this problem with every single animation blueprint in our project. Right clicking and selecting “Refresh List” in either the Favorites or the Find a Node panel does not fix the issue.
However, if I create a brand new animation blueprint with the same parent class and , the Library is completely populated with all of the nodes I would expect to see when opening the palette.
I don’t know how or when the palette became corrupted but it’s consistent across every existing blueprint in the project.
Is there a way to brute force Unreal to repopulate the list for available nodes that is stronger than the right-click option?