The 1.6 update for Paladin’s Passage is live now for all platforms, including Xbox Series, PS5 (Pro), Epic Games Store (Win/Mac) and Steam (Win/Mac/SteamDeck)
7 Chapters, 140 levels, 1000’s of ways to die…how far can you get?
Release notes:
- Fixed several issues with controller input
- Beautified and improved menus
- Limit FPS to 30 Hz when menus are shown to reduce power usage
- Reduced difficulty of early levels
- Re-added language selection settings menu on non-console platforms
- Cleaned up player death animations
- Improved player movement
- Dragon turning animation cleanup
- Fixed Skulls so they no longer get stuck when turning
- Improved block interactions
- Added scrolling to leaderboards
- Fixed leaderboard platform logos
- Updated cut-scenes to remove un-translated titles and convert to 1080p 16:9 resolution
- Keys no longer fly through blocks going to/from door
- Added pebbles/dirt when bumping/breaking blocks by jumping
- Fixed an issue with movie playback being too dark
- Level complete in-game menu completely re-worked, including a small leaderboard
- Upgraded Unreal Engine to 5.5.4
- Tutorials now cause game to pause when overlapping player
- Removed second, hidden key from level 7-4
- Added tone mapping and color grading to post-processing
- Improved dragon fire attack and player death
- PS5 home overlay no longer interferes with tutorials
- Fixed wrong button shown for PS5 pause