Ok, so maybe we’re feeling a little smug right now. Our UnrealEngine 5.4-based platformer game, Paladin’s Passage is on the short list of games supporting the new, advanced features on Sony’s PlayStation 5 Pro at launch!
The 1.6 update for Paladin’s Passage is live now for all platforms, including Xbox Series, PS5 (Pro), Epic Games Store (Win/Mac) and Steam (Win/Mac/SteamDeck)
7 Chapters, 140 levels, 1000’s of ways to die…how far can you get?
Release notes:
Fixed several issues with controller input
Beautified and improved menus
Limit FPS to 30 Hz when menus are shown to reduce power usage
Reduced difficulty of early levels
Re-added language selection settings menu on non-console platforms
Cleaned up player death animations
Improved player movement
Dragon turning animation cleanup
Fixed Skulls so they no longer get stuck when turning
Improved block interactions
Added scrolling to leaderboards
Fixed leaderboard platform logos
Updated cut-scenes to remove un-translated titles and convert to 1080p 16:9 resolution
Keys no longer fly through blocks going to/from door
Added pebbles/dirt when bumping/breaking blocks by jumping
Fixed an issue with movie playback being too dark
Level complete in-game menu completely re-worked, including a small leaderboard
Upgraded Unreal Engine to 5.5.4
Tutorials now cause game to pause when overlapping player
Removed second, hidden key from level 7-4
Added tone mapping and color grading to post-processing
Improved dragon fire attack and player death
PS5 home overlay no longer interferes with tutorials
This is Paladin’s Passage level 6-7, one of our favorites in the whole game. If you don’t get the order just right, you’ll never make it through!
While the game currently has 140 levels, a lot of them were easy to make with straightforward paths through them, perhaps multiple ways to complete and different ways to succeed. This level and a few others appear to have multiple paths to success - and perhaps, with exact timing or some tricks we never tried - more than one way to succeed, but they were designed to be played in a specific, linear order if all 5 stars are collected.
Designing and testing these kinds of levels was really tricky, but so worth it since these levels are extremely fun and very satisfying to complete!