Paladin's Passage Platformer Game

Paladin’s Passage Update 1.4 for PS5 Xbox-Series-X and #Xbox-Series-S is now available:

  • Added tutorial objects to some levels with option to disable in game settings.
  • Added ability to change input mappings for gamepad/controller. NOT fully customizable, only a limited number of options are pickable for each input.
  • Pause game now stops all animations and player doesn’t fall when paused.
  • Weather particles are deleted correctly on level change.
  • Fixed best time any% leaderboard reporting which didn’t always happen (bad code path).

Ok, so maybe we’re feeling a little smug right now. Our UnrealEngine 5.4-based platformer game, Paladin’s Passage is on the short list of games supporting the new, advanced features on Sony’s PlayStation 5 Pro at launch!

Paladin’s Passage 1.5 update is now available

  • Available on Epic Store, Xbox Series, PS5 (Pro) and Steam
  • Xbox/Windows Play Anywhere with cloud sync
  • New level music and backgrounds
  • Improved input, performance and visibility
  • Collectables are now stars
  • No more timers or chapters
  • Difficulty levels and tutorials
  • 7.1 surround sound
  • A WHOLE LOT MORE!

The 1.6 update for Paladin’s Passage is live now for all platforms, including Xbox Series, PS5 (Pro), Epic Games Store (Win/Mac) and Steam (Win/Mac/SteamDeck)

7 Chapters, 140 levels, 1000’s of ways to die…how far can you get?

Release notes:

  • Fixed several issues with controller input
  • Beautified and improved menus
  • Limit FPS to 30 Hz when menus are shown to reduce power usage
  • Reduced difficulty of early levels
  • Re-added language selection settings menu on non-console platforms
  • Cleaned up player death animations
  • Improved player movement
  • Dragon turning animation cleanup
  • Fixed Skulls so they no longer get stuck when turning
  • Improved block interactions
  • Added scrolling to leaderboards
  • Fixed leaderboard platform logos
  • Updated cut-scenes to remove un-translated titles and convert to 1080p 16:9 resolution
  • Keys no longer fly through blocks going to/from door
  • Added pebbles/dirt when bumping/breaking blocks by jumping
  • Fixed an issue with movie playback being too dark
  • Level complete in-game menu completely re-worked, including a small leaderboard
  • Upgraded Unreal Engine to 5.5.4
  • Tutorials now cause game to pause when overlapping player
  • Removed second, hidden key from level 7-4
  • Added tone mapping and color grading to post-processing
  • Improved dragon fire attack and player death
  • PS5 home overlay no longer interferes with tutorials
  • Fixed wrong button shown for PS5 pause