Hi, bought the plugin and tried the demo in 4.22 and it worked fine (good work btw!). However, I couldn’t make it work in 4.24. While checking the questions I found another user who experienced similar problems and your answer was:
“You would need to recreate your pak file with the same engine version again”.
Does this mean that if I had 100 pak files, I would have to recreate all of them if I happen to switch ue4 versions?
I want to use this system to build a catalogue of sorts, where players can buy something in-game which triggers a download of the asset (pak) and mounts it at runtime. As I understand it, each individual asset would have to be a pak file, so eventually the catalogue could end up with hundreds of these. You can see why recreating all of them wouldn’t be feasible.
What are your thoughts on this? Any alternatives or workarounds you may know about to handle this limitation?
Thanks