Hi! Please see this image on how it works.
It’s just how it works in Unreal. Without registering a mount point the engine doesn’t know the root path of your mounted plugin.
The ContentPath is the mount point of the pak file + the further part to your “Content” folder.
I’ve also updated the documentation to reflect this.
It also would be nice to have in the example project you provide the pak project too,so we can see how it is structured.
What do you mean exactly? The example project contains the project to load the TestDLC.pak which is included as well.