@Araxnid @matahari
hi, can you please have a look at my application and see if i’m doing this correctly?
When I use this, it comes with the message of
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file [drive]:\[folder]\[folder]\Unreal\[project]\Config\DefaultPakFileRules.ini
and UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Staging with more than one target, PakFileRules may apply too many rules!
Also, should i be doing something like
[ExcludeContentForMobile]
; Exclude specific large textures on mobile platforms, this was moved from CopyBuildToStagingDirectory.cs
; This can be added to in a game's DefaultPakFileRules.ini by using the same sections, and new sections can be added
; To remove this rule, use !Files to clear the list of file paths
Platforms="Android,iOS,tvOS"
Targets="Shipping,Debug,Development"
bExcludeFromPaks=true
bOverrideChunkManifest=true
:[LIST=1]
+Files=".../Engine/Content/EngineMaterials/DefaultBloomKernel.*"
+Files=".../Engine/Content/Fonts/*"
+Files=".../Engine/Content/Common/*"
[/LIST]
OR
[ExcludeContentForMobile]
; Exclude specific large textures on mobile platforms, this was moved from CopyBuildToStagingDirectory.cs
; This can be added to in a game's DefaultPakFileRules.ini by using the same sections, and new sections can be added
; To remove this rule, use !Files to clear the list of file paths
Platforms="Android,iOS,tvOS"
Targets="Shipping,Debug,Development"
bExcludeFromPaks=true
bOverrideChunkManifest=true
+Files=".../Engine/Content/EngineMaterials/DefaultBloomKernel.*"
+Files=".../Engine/Content/Fonts/*"
+Files=".../Engine/Content/Common/*"
If you could please reply, that would help me out of this problem with which I’ve been stuck for almost 2 weeks now.
Thanks!