Hey! I’m not that familiar with UE4 (I’m used to how stuff works more in Blender) but am using Unreal now for a real-time media project.
I need to parent a camera in the scene to the head bone of a skeleton in the same scene. In Blender this is a simple matter of selecting the camera, then the appropriate bone and parenting the former to the latter. When I try to do this in a similar way in Unreal (using ‘attach to’ from the World Outliner) the skeleton does not appear in the selection menu. Nothing appears there except the skybox.
I’m presuming this is a deliberate limitation, because another mesh I have is able to pair to my skeleton bone fine. I’ve also set a socket for the bone I want to attach to, but of course this isn’t much use if the skeleton doesn’t even appear in the menu!
Any advice on this would be much appreciated.