Me and me friends come to a halt in our project because we have a large landscape to paint with interactable trees, rocks, plants, etc, which are done in blueprints.
Placing every blueprint by hand would be a tremedous amount of wasted time. Creating a plugin to support this would be a good idea but sadly none of us have the c++ knowladge to do this.
So far this is not possible and not scheduled yet. We have asked for it in house as well. In fact we wanted to support this with the procedural foliage tool but for a variety of reasons it was not possible in the timeframe we had(mostly the fact that the procedural foliage tool deals with the same foliage type assets as the hand painted foliage tool). And also the instanced components are assumed to have no ticking going on, they don’t actually exist in the world until they are created etc.
Thank you very much for your explanation!
I have another question, looking at the KiteDemo you released, I noticed that there are the blueprint on the foliage, you have any advice on how you did it?