I come here today with a question for which I’m not sure there’s an answer at the moment. I want to paint trees on a terrain, some samples that I brought in from SpeedTree. These samples will replace a previous model that I have for the trees, which was a low poly model of a whole area.
The main problem here is that the low poly model that I have has different sizes for the individual trees. Here’s a picture of what it looks like:
And I would like to paint my SpeedTree model and have the same position and scale as in the image above. As of right now, I can do that - using the tree trunks of my low poly model as the surface in which to paint. The problem is that the size for the new trees is the default one, and I can only change the scale of them manually. Would there be any way in which the new models would occupy the volume of the previous ones I had?
Thanks for your time!