Painting my imported terrain?

Hey

So I created a test terrain to import - I have a few questions though :

1 ) In this guide : https://wiki.unrealengine/World_Machine_to_UE4_using_World_Composition#Tiled_Build_Setup

 It talks about weightmaps, but just says to set them up. What are they for, and why do I need them?

2 ) I want to paint my terrain in the unreal editor, I would have thought it would have been a fairly straight forward process, but when I do it, nothing seems to happen?

  1. they are here to “tell” the engine where it should place which material/texture
  2. you have to create a landscape material + use the paint tools

https://docs.unrealengine/latest/INT/Engine/Landscape/QuickStart/5/index.html
https://docs.unrealengine/latest/INT/Engine/Landscape/Materials/index.html

Okay cool - If I am not using the world machine textures and want to use my own, do I need weight maps at all?

Weight maps are not textures, they just define where the textures should be -> but you can also paint the terrain by yourself :slight_smile:

Brilliant, I would rather paint them myself, I want to leave parts of the terrain with no material to highlight the areas that I want meshes for detail - it will also be used as a marker to say where I am in the process of detailing.

Thanks for your help sir!