Hello,
I create a new project in UE4.13.2 (thirdperson blueprint).
I add a terrain and create a basic material. (3 Constant3Vector parameters + a landscape layer blend with 3 entries connected to the base color).
I made a instance of this material and assign to the terrain.
I create a Weight-blended layer (normal) for the 3 layers and paint the terrain.
Now Save and close the editor, and activate LPV (add r.LightPropagationVolume=1 in ConsoleVariables.ini)
Start the editor and now it crash when you click on paint icon.
OS Windows 7; Nvidia Geforce 660 (driver 361.43)