i’ve been wondering if anyone could hint me into the right direction on this topic. I’m using the procedual foliage tool and what i want to do now after for example it placed the trees is paint the landscape under it with a certain layer. (E.g. paint a forest texture with leaves under each tree). I’m pretty sure somewhere in the engine this is a function that accepts all the parameters. So in pseudo-code i guess what i want to do is creating a function that does this
PaintOnTerrain(landscape_ref, position, brushtype, layernum, strength)
If i can build that function i can gather the foliage positions and parse it through that function. I know that the functionality is only in the editor but that’s fine, the function should be simply a tool to design the world.
Thanks in advance!