Paint mode's RGB view not working as expected

When switching on the “RGB” view under paint vertice tool, the expected behavior previously was that it shows solid mesh with its vertice color instead of texture, as you can see some white meshes in the background of my screenshot do. However, now when I turn it on, all I see are colored vertices, which makes it really hard to see what is what. What caused this behavior, is it an option, bug or an intended change?

Same thing for me - all info in docs is pointing on different results using visualisation modes that was availabe before, I suppose. And now there is a new option “vertex preview size” that appears to do nothing. Need a fix to bring this functionality back!

I figured it out. I’m not sure why this is the case(seems like a bug), but make sure your material property “D3D11Tesellation Mode” is set to “NoTessellation”

280468-tessellation.jpg

Better late than never haha! Thank you, marking as solved.