Pain causing volume only interacting from the waist up with ThirdPersonCharacter

I’m testing some basic stuff in the third-person template. My idea was to add a pain causing volume that restarts the level if the default BP_ThirdPersonCharacter overlaps with it.

Here’s an image of the blueprint changes made to BP_ThirdPersonCharacter:

It work well when the pain causing volume is around waist height of the character but nothing happens if it’s for example only knee height. I haven’t made any other changes to the character or the pain causing volume.


Can anyone help me figure out why this is happening?

I would expect that the capsule collider of the character would interact with the pain causing volume and trigger Event AnyDamage.

Hi there, and welcome to the forum :slight_smile:

Looks like Volumes by default will only consider things inside them if the origin of that thing is inside them, this can be fixed by checking this checkbox: