I’m testing some basic stuff in the third-person template. My idea was to add a pain causing volume that restarts the level if the default BP_ThirdPersonCharacter overlaps with it.
Here’s an image of the blueprint changes made to BP_ThirdPersonCharacter:
It work well when the pain causing volume is around waist height of the character but nothing happens if it’s for example only knee height. I haven’t made any other changes to the character or the pain causing volume.
Can anyone help me figure out why this is happening?
I would expect that the capsule collider of the character would interact with the pain causing volume and trigger Event AnyDamage.