[PAID] Walkthrough/Examples for Character Mod Project and Examples

Looking for someone to build two fully playable disciple mods for Eastern Era (wuxia colony-sim, UE5.6), built on the EasternEraMod community framework, then put together a walkthrough and example showcase from that process.

What I’m Asking For:

  • Two fully playable disciples, one female and one male. Background stories can be ignored, same with art/avatars.
  • Walkthrough with the exact steps needed to make a disciple (female & male) with the in game meshes.
    Note 1 There is a small walkthrough available but it doesn’t have all the information needed for a character using the in game meshes/skins.
    Note 2 If it is’t possible for in game meshes, custom meshes could be discussed.

Rate: DM me with your rate/quote for the two mods & walkthrough, along with any relevant experience or examples. Cost of game (if needed) will be reimbursed.

Talent Required:

  • Comfortable recording and editing UE5-based game footage
  • Experience making mod showcases & walkthroughs.

Website: GitHub - L1ngan/EasternEraMod: 宗门起源mod 制作项目 · GitHub

Contact Discord: thesaltedfish. (period included in username)
Email: saltedfishbunny@gmail.com

Hey! I saw your post looking for a developer to create two playable disciple mods for Eastern Era using the community framework along with a step by step walkthrough. I have experience with modding setups and game asset workflows. Since you mentioned utilizing in game meshes how are you planning to handle rigging if we need to switch to custom meshes?

DISCORD: bimplee

MY PAST WORK: ArtStation - Piper_xe

Hi! A new skeletal mesh would need to be rigged to match the shared skeleton rather than an independent rig to stay compatible with the game’s existing animations. So I’m really hoping to keep it simple and use the same mesh as the game.

That said… for custom mesh rigging, it would be treated like a separate job. Either the person who accepts this job (if comfortable) could pick that up or I would end up paying someone else to do that.

I am completely ready to use the in game meshes and will use them to maintain compatibility with the game’s shared skeleton. If needed I can also handle the custom mesh rigging work. Can we discuss the project details further?

Sure! Please add me on discord, as I just tried you and your username isn’t working. :slight_smile:

Hey there I have sent you the request please check.

If you can’t find my discord you can also reach out to me via email at breathingart67@gmail.com