[PAID] Unreal Generalist - VR Games

New studio looking for UE devs to build Quest/PCVR Games. Job description below (level designer with solid TA/Systems background. heavy on art or code side is fine). Please message for further details, FT or contract work depending on experience.

Unreal Engine Generalist
Experience: Mid to Senior
Location: Remote
Dates: Aug 2021 - Aug 2022

Minimum Requirements:

  • 2+ years of industry experience working with Unreal Engine 4. (VFX / Game Dev).
  • Experience using version control (Git, Perforce).
  • Proficient with Unreal’s Blueprint system, c++ is a bonus.
  • Knowledge of editor systems such as Sequencer, Material Editor, Static Mesh Editor, AnimGraph
  • Experience with 3d modelling software and real-time asset pipeline (Max/Maya/Blender)
  • Experience with Scene composition, Level design
  • Experience with procedural workflows is a plus. (i.e. Houdini, Substance Designer)
  • Experience with UE beta systems a plus (Niagara/Chaos)
  • Experience with VR development a plus (SDKs, Best practises)

Job Qualifications:

  • Passion for real-time rendering and creating creating games.
  • Can provide portfolio work demonstrating strong technical artistic ability (composition, scale, color, light) that includes Unreal / Unity based work.
  • Excellent communication / interpersonal skills.
  • Excellent attention to detail.
  • Ability to improvise and adapt to shifting project goals.
  • Solid organization skills with adherence to file structures, naming conventions
  • Independent and self-driven; able to meet deadlines with minimal supervision.

Duties & Responsibilities:

  • Create cutting edge VR experiences (Android XR2/PCVR)
  • R&D cutting-edge techniques for real-time art.
  • Discover and document methods learned during production for creating high-quality real-time renders.
  • Work closely with other artists and technicians to ensure parity between DCC packages and Unreal.
  • Flag and troubleshoot rendering bugs.
  • Profile and optimize scenes to meet the project requirements without sacrificing visual fidelity.
  • Develop gameplay systems, shaders, tools, FX, modules, and/or various assets for the internal library.

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