[PAID] Unreal Engine Technical Artist / Generalist — Contract → Full-Time, Remote (EU preferred)

More info: Arkwiz Homepage

I’m the founder of Arkwiz, a Norwegian startup building Geos — a platform that turns public GIS data (terrain, buildings, roads, infrastructure) into interactive, photorealistic 3D environments, streamed to the browser with no install. Used for architecture, infrastructure, and construction visualization.

Pipeline: Houdini (procedural generation) → UE5 (Nanite/Lumen/World Partition/PCG, georeferenced via Cesium) → AWS GameLift Streams over WebRTC.

We’re a small team — project manager, a former SideFX developer, a dedicated Houdini artist, a backend/API developer, plus our partner Geodata AS. We need an Unreal generalist to take ownership of the interactive side.

What you’d do:

  • GPU-focused PCG systems built on the points and geometry coming out of the Houdini pipeline
  • Runtime interactive tools: object placement, scene navigation, user-controlled materials, dynamic-mesh landscape edits
  • Landscape materials, master materials, material functions, HLSL
  • Optimize rendering and assets for steady framerates on fixed streaming hardware
  • Runtime messaging with the frontend; backend messaging for asset storage/retrieval (materials, PAKs, uassets, images)
  • Blueprints and C++

What we’re looking for:

  • Strong UE experience across BP and C++
  • A wide skillset — interactive systems, optimization, pipelines, and tooling
  • PCG experience, ideally GPU-based
  • Solid materials/HLSL background
  • Self-motivated, comfortable working independently in a small, low-admin team
  • No Houdini experience required
  • Fully remote, EU timezone preferred

Logistics:

  • Contract to start, with a path to full-time (40h/week, EOR available on transition)
  • Start September 2026, reviewing applications through August
  • Two-week sprints, run on Slack, Linear, and GitBook

Apply: Arkwiz Homepage (form submissions only)

Questions: tore@arkwiz.no