More info: Arkwiz Homepage
I’m the founder of Arkwiz, a Norwegian startup building Geos — a platform that turns public GIS data (terrain, buildings, roads, infrastructure) into interactive, photorealistic 3D environments, streamed to the browser with no install. Used for architecture, infrastructure, and construction visualization.
Pipeline: Houdini (procedural generation) → UE5 (Nanite/Lumen/World Partition/PCG, georeferenced via Cesium) → AWS GameLift Streams over WebRTC.
We’re a small team — project manager, a former SideFX developer, a dedicated Houdini artist, a backend/API developer, plus our partner Geodata AS. We need an Unreal generalist to take ownership of the interactive side.
What you’d do:
- GPU-focused PCG systems built on the points and geometry coming out of the Houdini pipeline
- Runtime interactive tools: object placement, scene navigation, user-controlled materials, dynamic-mesh landscape edits
- Landscape materials, master materials, material functions, HLSL
- Optimize rendering and assets for steady framerates on fixed streaming hardware
- Runtime messaging with the frontend; backend messaging for asset storage/retrieval (materials, PAKs, uassets, images)
- Blueprints and C++
What we’re looking for:
- Strong UE experience across BP and C++
- A wide skillset — interactive systems, optimization, pipelines, and tooling
- PCG experience, ideally GPU-based
- Solid materials/HLSL background
- Self-motivated, comfortable working independently in a small, low-admin team
- No Houdini experience required
- Fully remote, EU timezone preferred
Logistics:
- Contract to start, with a path to full-time (40h/week, EOR available on transition)
- Start September 2026, reviewing applications through August
- Two-week sprints, run on Slack, Linear, and GitBook
Apply: Arkwiz Homepage (form submissions only)
Questions: tore@arkwiz.no