[PAID] Unreal Engine Technical Artist – 3D Map Making Application
Project Title:
3D Map Making Application
Description:
We are looking for a highly skilled Unreal Engine Technical Artist to bridge the gap between art and technology in real-time environments. The player (user) will create and manipulate detailed 3D maps using procedural tools, real-time rendering, and advanced Unreal Engine features.
Includes:
- Optimized shaders, materials, and procedural textures for real-time rendering.
- Realistic & stylized lighting, post-processing, and Niagara-based VFX.
- Performance improvements via LODs, instancing, and occlusion culling.
Team Name:
Master of Realms
Team Structure:
- Tanzim Khan – Founder & Business Strategist
- Aviraj Mahadik – Co-Founder & Product Visionary
- Mihail Ivanov – Lead Developer
- Imed Latreche – Developer
Talent Required:
Unreal Engine Technical Artist (1 Position)
- Expertise in Unreal Engine (Material Editor, Niagara, Lumen, Mega Light, UMG, Blueprints, Shader development).
- Strong understanding of PBR workflows, procedural texturing, and real-time rendering techniques.
- Experience optimizing game environments using Nanite, virtual textures, and occlusion culling.
- Knowledge of performance profiling tools in Unreal (GPU/CPU bottlenecks, memory optimization).
- Experience in procedural world-building using Houdini, Blueprints, or Python scripting.
- Ability to collaborate with artists, designers, and engineers to refine workflows.
- Bonus: Prior experience in RTS, Strategy, or Open-World games.
Contact:
E-mail: tanzim@therealmmaster.com. aviraj@therealmmaster.com, support@therealmmaster.com
Mail with portfolio, resume, and relevant experience.