[PAID] Unreal Engine Gameplay / Multiplayer Engineer

[PAID] Unreal Engine Gameplay / Multiplayer Engineer

Apex Systems (the Client is a Fortune 100 Company based in Seattle, WA)
Contract Length 12-18+ months

Game Description: PC MMO and the future of community gaming.

As a Gameplay Engineer, you will:
•Work with designers, producers, artists, and other core and backend engineers to build a framework that brings designs to life.
•Implement a data-driven simulation system to author player facing behaviors in C++.
•Build creative aspects of ‘real life’ within a simulation game (e.g. socialization, careers, weather, or unique characters).
•Author technical design documents detailing software requirements.
•Build unique content for a game that supports a large demographic of simulation player patterns.

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
•Bachelor/Master’s degree in Computer Science, Computer Engineering or related field or equivalent work experience
•5+ years experience in a hands-on development role. •Demonstrate technical abilities with large projects implemented in C++.
•Experience building and shipping AAA games
•Experience working with Unreal Engine, 3+ years minimum •Previous engineering experience overseeing major systems in code bases.
•Experience developing for large-scale live products. Products that always update to provide higher quality, and feature set to expand the possibilities in the game.
•Experience building features and tools for games (or applications) that support a collaborative User Generated Content community.
•Experience working in collaborative environments with versatile roles beyond engineering like design, production, art and product management.
•Experience optimizing performance and memory of real-time applications (like games).

•Experience developing for both PC and Mobile platform games.
•Demonstrate experience working in large data-driven games or applications.

If interested, please email Chris at with a resume and/or portfolio.