Hi
I’m Jacques Gwenin, UE Blueprint & C++ developer specialising in fast, skill-based combat. I’ve built systems with:
- Melee + ranged weapons with instant switching
- Manual cancel logic (slash/reload/weapon chains)
- Priority-based input sequencing
- Precision blocking & timing-based mechanics
I can deliver the tight, momentum-heavy PvP combat you’re aiming for - clean, modular, and competitive.
Kind regards,
Jacques Gwenin
gweninj@gmail.com