[PAID] Unreal Developer Needed – Third-Person Combat System (Input Canceling, Melee + Ranged)

Hi

I’m Jacques Gwenin, UE Blueprint & C++ developer specialising in fast, skill-based combat. I’ve built systems with:

  • Melee + ranged weapons with instant switching
  • Manual cancel logic (slash/reload/weapon chains)
  • Priority-based input sequencing
  • Precision blocking & timing-based mechanics

I can deliver the tight, momentum-heavy PvP combat you’re aiming for - clean, modular, and competitive.

Kind regards,
Jacques Gwenin
gweninj@gmail.com