Hi everyone,
I’m looking for an experienced Unreal Engine developer to help implement a responsive and skill-based combat system for a third-person action multiplayer game currently in development.
The movement system (dashing, wall-running, etc.) is already in place — now I’m focusing entirely on the combat mechanics, which will include:
What I Need:
- Full melee and ranged weapon systems (e.g. katanas, shotguns, pistols, rifles, etc.)
- Input canceling framework (manual cancel logic – no animation blending)
- Support for classic tech like slash cancels, reload cancels, weapon switch chaining, etc.
- Priority-based input sequencing (e.g. dash > reload, slash > block, etc.)
- Basic blocking for melee with a timer expiration
- Instant weapon switching (3-weapon loadout: 2 ranged + 1 melee)
This will be a PvP-focused title with a fast-paced, momentum-heavy combat loop. I can provide video references and a full Game Design Document privately upon request.
Payment:
- Paid position (rate negotiable)
- Open to fixed or milestone-based pricing depending on scope
If you’ve worked on combat systems in Unreal before — especially those involving animation canceling or skill-based chaining — I’d love to hear from you.
Feel free to DM me with your portfolio and any relevant experience. Thanks!
— Erick