[PAID] Unreal Developer Needed – Third-Person Combat System (Input Canceling, Melee + Ranged)

Hi everyone,

I’m looking for an experienced Unreal Engine developer to help implement a responsive and skill-based combat system for a third-person action multiplayer game currently in development.

The movement system (dashing, wall-running, etc.) is already in place — now I’m focusing entirely on the combat mechanics, which will include:

:wrench: What I Need:

  • Full melee and ranged weapon systems (e.g. katanas, shotguns, pistols, rifles, etc.)
  • Input canceling framework (manual cancel logic – no animation blending)
  • Support for classic tech like slash cancels, reload cancels, weapon switch chaining, etc.
  • Priority-based input sequencing (e.g. dash > reload, slash > block, etc.)
  • Basic blocking for melee with a timer expiration
  • Instant weapon switching (3-weapon loadout: 2 ranged + 1 melee)

This will be a PvP-focused title with a fast-paced, momentum-heavy combat loop. I can provide video references and a full Game Design Document privately upon request.

:money_bag: Payment:

  • Paid position (rate negotiable)
  • Open to fixed or milestone-based pricing depending on scope

If you’ve worked on combat systems in Unreal before — especially those involving animation canceling or skill-based chaining — I’d love to hear from you.

Feel free to DM me with your portfolio and any relevant experience. Thanks!

— Erick

hey
my protfolio: https://vigeronz.my.canva.site/
Discord: Choops#7410, Mail: vigeronz@gmail.com

1 Like

Hi Erick,

You can check out our deck here

We have attached a PDF that gives some info on how we work.
WorkingWithUnsualTechnologies (1).pdf (369.9 KB)

We are particularly proud of the great client feedback we get

The next steps would be to discuss any questions you have and have you answer some of our own. Book a call with us at a time that works for you here

Douglas Kelly

Unusual Technologies Ltd.

Hi Erick!
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Thanks,
Ksusha
kksrm@p11.co