We are Polker, the pioneers of the play-to-earn NFT poker game, developed on Unreal Engine to provide an immersive gaming experience like no other. Our platform is designed with a non-gambling approach, allowing players to enjoy the game for free while also offering the chance to earn valuable NFTs that can be used both in-game and beyond.
Our mission is clear: to revolutionize the gaming world by infusing the fundamental logic of poker with stunning graphics, captivating gameplay, and an exciting challenge for players of all levels. But that’s not all – Polker is about more than just poker; it’s about empowering our players to earn incredible rewards as they progress through the game.
We are on the cusp of a significant milestone with the imminent release of our Epic Game Store Listing by the end of this month. However, to ensure the success of our mobile game on the Google Play Store, we are in search of an expert with Android packaging.
Our current situation: We Need someone familiar with the Android packaging and distribution process for Google Play and UE5. Specifically Unreal Engine version 5.1. Must be familiar with current Google Play limitations and requirements.
The issue with the packaging pipeline that we need to solve:
“Severe crash in the com.epicgames.unreal.GameActivity.
This happens on both shipping and development builds (arm64). Logcat points to the memory issue.”