[PAID] Third person animation blueprint expert needed

We’re ready to start polishing our game for release.

I am looking to hire someone who is very proficient in setting up animation blueprints for flawless, polished animation for a bipedal, third person character. Character is fully rigged and has morph targets.

To be considered, we will need:

  1. Proof of your work showing a 3rd person character, running IN game, which you can display complex/polished movements (front, back, side to side/strafe, rotations, aiming, etc.), ideally but not required with combat (guns preferred) and stealth/cover.

  2. Proficiency in Animation Blueprints / blend spaces / aim offsets / mutable states / state machines / bone blending

  3. At least one screen shot of your most complex state machine setup to ensure proper flow.

  4. Experience in Unreal Engine 4. Please do not ask us to upgrade to UE5 for you.

This is an Unreal Engine specific blueprint animation job. No other job positions are available, please do not reach out if you do not fit the 4 qualifications above.

Ideally, this person also has the capability to animate missing/ill-fitting animations if needed. We have in-house motion capture, however, so we can generate most things if requested. We have a database of thousands of animations as well to assist.

We have tons more work after this if I find the right person.

Looking to hire immediately, please respond below if you are what we’re looking for and we’ll continue the conversation. Have a portfolio or screen shots ready as well as your pay requirements/CV/resume or anything else you think would be helpful in making a decision.