Description: We’re building a community Space Hub — The Station — in Unreal 5. Paid test first, full contract second.
Test — $500 fixed, 7 days:
Playable UE5 lobby, 16 players, Ready Player Me avatar
Walk around a simple space station, press E through a portal to a second room, avatar carries through
Deliver a build I can play, not a video
Best test wins a $24k milestone contract: Hub, Standard / Portal API, Hangars, Timed Extraction (4 ground + 1 live pilot, 10-min clock).
Talent Required: Unreal Engine 5 multiplayer developer (C++ / Blueprints) who can ship a playable multiplayer build.
Contact: Reply in this thread with:
(1) a link to a playable multiplayer build you shipped,
(2) your UE version + C++/Blueprints experience,
(3) can you start this week?
No resume-only replies — I need a build I can play.
Hi Eric! I am an experienced Unreal Engine 5 multiplayer developer specializing in C++ blueprints and smooth dedicated server setups. I can efficiently build your 16 player lobby avatar integration and seamless portal systems for the test phase. Since the focus is on a fully playable and downloadable build are you targeting a specific networking plugin like EOS or Steamworks for the backend sessions?
The Space Hub OASIS concept caught my interest, especially the portal transitions and multiplayer hub mechanics. My background includes C++ development, game programming, and building interactive systems, so I had be interested in contributing to the project and discussing the technical requirements of the paid test.
Hi Eric I have read your requirements and I can deliver the Unreal 5 multiplayer C++ Blueprints 16 player lobby and portal transition test within 7 days. I am sharing my Github link for you to check out. I have experience integrating Ready Player Me avatars and I am ready to start working this week.