Indie Studio: Studio Zubio
Project: Bunderkin: The Ocular Eclipse
Position: Unreal Gameplay Engineer – Character Movement & Locomotion
Compensation: $20–$30 USD/hour, based on experience
Additional Compensation: Tier-Based Profit-Sharing Bonus Plan
Type: Paid Contract Position
Skillset(s) Required:
Unreal Engine Gameplay Programming (C++ / Blueprints)
We’re looking for an experienced Unreal Engine developer to take ownership of our protagonist’s character movement and locomotion systems for Bunderkin: The Ocular Eclipse, a stylized, character-driven stealth action-adventure game.
Our hero already has an extensive library of custom animations and implemented movement mechanics. We need someone who can evaluate, improve, and expand these systems to deliver polished, responsive, and expressive character movement.
Experience we’re looking for:
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Advanced Unreal Engine 5 gameplay programming (C++ and Blueprints).
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Character Movement Component and custom movement modes.
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Animation Blueprints, Blend Spaces, Montages, and state machines.
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Motion Matching, Pose Search, and modern Unreal animation workflows.
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Motion Warping, IK, and animation-driven traversal.
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Experience implementing climbing, ledge traversal, crawling, jumping, and other advanced character movement mechanics.
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Strong understanding of animation responsiveness, transitions, and gameplay feel.
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Ability to evaluate new Unreal Engine samples and workflows and integrate appropriate technologies into an existing project.
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Experience mentoring or collaborating with junior gameplay developers.
Previous Work:
Bunderkin: The Ocular Eclipse
A colorful, character-driven stealth action-adventure featuring exploration, disguises, puzzles, advanced traversal, and time-loop mechanics.
Our project recently completed a successful Kickstarter campaign, raising over $283,000 from our community.
We have an established development team, a playable demo on Steam, and a two-year production roadmap.
Portfolio / Project:
Studio: https://studiozubio.com
Steam: Bunderkin: The Ocular Eclipse on Steam
Kickstarter: https://www.kickstarter.com/projects/studiozubio/bunderkin-the-ocular-eclipse
Youtube: https://www.youtube.com/@bunderkin
Compensation & Profit Sharing:
This is a paid position offering $20–$30 USD per hour, depending on experience and qualifications. We’re a small independent studio working within an indie budget, but we’re committed to building something special and rewarding the people who help make it happen.
In addition to hourly compensation, eligible contributors can participate in Bunderkin’s tier-based profit-sharing bonus plan.
We’ve established a bonus pool equal to 10% of the game’s distributable profits, shared among qualifying development contributors.
Individual bonus allocations are determined by approved project hours and assigned contribution tiers. Higher-responsibility roles receive higher point multipliers.
Profit-sharing distributions are contingent upon the game’s profitability, recovery of applicable development costs, and the terms of the bonus plan. They are not guaranteed.
We want the talented people helping us build Bunderkin to have an opportunity to share in its commercial success.
Contact:
Email: scandell@studiozubio.com
Please include your résumé, relevant portfolio or gameplay footage, and examples of character movement or locomotion systems you’ve developed in Unreal Engine.
Additional Information:
We’re a small, independent development studio creating a handcrafted, character-driven adventure.
This position will work closely with our existing junior moveset developer, senior systems developer, gameplay designer, and technical artist.
We’re particularly interested in developers who have built polished third-person character controllers and can demonstrate hands-on experience with animation integration, advanced traversal, and responsive gameplay systems.
We’re looking for someone who can help establish a robust character movement foundation that will support the remainder of our development cycle.
