I work at miHoYo and am sharing a full-time opening for a Technical Artist focused on procedural content generation. If you enjoy building tools that help environment artists create, this role may be worth a look. I can provide an optional employee referral.
Location: Shanghai, China
Employment: Full-time, experienced hire
Project: UE5 realistic-shooter R&D
Original Chinese title: 技术美术(PCG)-UE5写实射击预研
Responsibilities
- Develop procedural generation pipelines and tools for environments, including buildings, vegetation and interiors.
- Work with engineering and art teams to improve visual realism, variety and runtime efficiency.
- Define PCG asset standards, production workflows and best practices, and help bring them into the project.
- Explore technologies such as photogrammetry, 3D reconstruction and AI, from feasibility testing to practical implementation.
- Translate art and technical needs into workable solutions.
Requirements
- Familiarity with common DCC tools such as Houdini, Blender and Substance.
- Familiarity with game engines and the ability to develop toolchains; Unreal experience is preferred.
- Proficiency in at least one of Python, JavaScript or VEX, plus familiarity with C# and C++.
- Understanding of game-art asset production workflows and principles, with a strong eye for visual quality.
- Clear communication, problem-solving skills, and a proactive approach to learning and sharing knowledge.
Nice to have
- Strong knowledge of UE’s PCG framework, material system and Blueprints.
- Environment-related work demonstrating your artistic judgment.
- Knowledge of 3D reconstruction, including NeRF or Gaussian Splatting, and 3D data-processing workflows.
- Practical experience with machine learning or neural networks.
- An interest in playing games.
Apply
Official JD and application page (Chinese): miHoYo招聘官网
Optional employee referral code: NTAEd3M — experienced hires.
This English summary is based on the original Chinese JD. Questions about the role or referral process are welcome in this thread.