[PAID][Shanghai] miHoYo — Senior Unreal Engine Developer (Animation Systems)

I work at miHoYo and am sharing a full-time opening for a Senior Unreal Engine Developer focused on animation systems. I can provide an optional employee referral.

Location: Shanghai, China
Employment: Full-time, experienced hire
Project: R&D project
Original title: 资深 Unreal 引擎开发(动画系统)-预研项目

Responsibilities

  • Develop and maintain animation runtime modules, including pose blending, layered animation and state transitions.
  • Work with gameplay and AI teams on responsive movement, combat and hit reactions.
  • Improve local and remote character animation synchronization, including poor-network conditions.
  • Define asset standards and runtime interfaces with technical animators and animators.
  • Optimize animation updates, pose evaluation and skeletal processing at scale.
  • Build debugging and asset-validation tools, diagnose issues and verify fixes.

Requirements

  • Strong C++, mathematics and multithreading; familiarity with spatial transforms and common animation algorithms.
  • Knowledge of UE animation update/evaluation and experience reading, debugging and extending engine source.
  • Animation runtime development, including pose blending, IK, retargeting and Root Motion.
  • Project experience with how network synchronization, prediction and correction affect character animation.
  • Experience delivering features with technical artists, animators and gameplay engineers.
  • Ability to independently diagnose animation quality, performance and stability issues.

Official role ID: 9659. Applications are handled through miHoYo’s official careers website; search the original Chinese job title above.

Optional employee referral code: NTAEd3M (experienced hires). The campus QR is for separate campus openings.
This English summary is based on the original Chinese JD. Questions about the role or referral process are welcome.

Hi,

I saw your UE5 R&D post and noticed the campus & internship referral poster (606VG) alongside the experienced hire code. I’m a Junior Systems Designer (and current university student) with 4 years of hands-on prototyping in Unreal Engine 5 (GAS, C++, Chaos Physics, and Editor Utility Widgets).

Does the UE5 R&D team take international remote interns or junior systems/technical designers through that campus referral track?

Hitmarker Profile & Systems Breakdown:

Full Portfolio (The Rookies):

Thanks for sharing these openings here!

is this role remote friendly or on-site only?

Hi @MrBlazing11, I came across your posting for the Senior Unreal Engine Developer - Animation Systems position at miHoYo, and I’m interested in applying.

I noticed you mentioned an optional employee referral, so I wanted to reach out and learn more about the process. I tried messaging you directly, but your profile doesn’t seem to have a private messaging option available.

Would you be able to suggest the best way to contact you regarding the referral? I’d be happy to share my CV and relevant technical experience.

Thanks for sharing this opportunity!