About the Project
Hello,
I’m the founder of Wake Surf Studios, an independent game studio that plans to develop Wake Master, a physics-driven action sports game for PC built in Unreal Engine 5.
The long-term vision is to create the definitive wakesports experience—something that captures the freedom, flow, and creativity that games like Skate, Session, and Riders Republic brought to their genres.
Rather than focusing on simulation for its own sake, the goal is gameplay that feels intuitive, rewarding, and satisfying while still grounded in believable physics.
This is intended to become a commercial Steam release and, if successful, eventually expand to console.
Early Development Goals (Phase One)
The first milestone is intentionally focused.
I am not trying to build a complete game immediately.
The goal is proving that the core gameplay is genuinely fun.
The first prototype should include:
- AI-controlled tow boat following a spline path
- Dynamic procedural wake generated behind the boat
- Physics-driven rider and board
- Carving and pumping mechanics
- Balance system
- Wake pocket interaction
- Basic trick system
- Camera system
- Simple scoring
- Prototype environment
The player controls the rider, not the boat.
Boat gameplay is not the priority.
If controlling the rider is enjoyable for hours, the project succeeds.
Long-Term Vision
Over time I want Wake Master to evolve into a complete wakesports platform featuring:
- Wake surfing
- Wakeboarding
- Water skiing
- Wakeskating
- Multiple boats
- Boat customization
- Rider customization
- Different boards
- Rope physics
- Dynamic weather
- Different lakes and rivers
- Progression system
- Challenges
- Career mode
- Online leaderboards
- Multiplayer (future milestone)
The goal is to build something with depth and replayability rather than a simple sports demo.
What I’m Looking For
I’m searching for a senior Unreal Engine gameplay programmer who has experience building high-quality gameplay systems.
Ideally you have contributed to shipped Unreal Engine PC or console titles.
I’m particularly interested in developers with experience in:
- Gameplay programming
- Physics systems
- Character movement
- Chaos Physics
- Animation systems
- Camera systems
- C++
- Blueprints
- Performance optimization
Experience with sports games, racing games, character controllers, or advanced movement systems is a significant plus.
Please Include
When responding, please include:
- Links to up to three Unreal Engine PC or console projects
- Gameplay videos
- Engine version used
- Platform (Steam, Epic, PlayStation, Xbox, etc.)
- Your exact role on each project
- Which gameplay systems you personally built
- Whether you worked individually or as part of a team
- GitHub or technical portfolio (if available)
If you have shipped commercial titles, please include links.
Development Approach
I prefer to develop iteratively.
Rather than attempting every feature immediately, we’ll build a polished gameplay foundation first and expand only after the core experience feels exceptional.
I’m looking for someone interested in helping shape the technical direction of the project—not simply implementing tasks from a checklist.
Important Notes
- This is a paid position.
- Long-term collaboration is preferred if the project progresses well.
- Quality is significantly more important than speed.
- Strong communication is important.
- English preferred.
The goal isn’t to make the first wakesurf game. The goal is to make the first wakesports game that people continue playing because the movement feels so satisfying that every session creates new challenges and memorable moments.
If this sounds like a project you’d enjoy working on, I’d love to hear from you.